Month: March 2015

Gaming by the Numbers

In one of my more banal existences, I made sandwiches at a local delicatessen for a modest wage.  While not as soul-crushing as other professions I would later occupy, the job offered enough idleness to foster angst-ridden, pseudo-philosophy worthy of Updike’s A&P cashier.  One of my tasks was to dispose of unwanted sandwich meats at the end of the night.  I would weigh them, tally the loss and toss.

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On Game Length: The Motion in the Ocean

The Order: 1886 was the catalyst for our first podcast, but it certainly wasn’t the first time I’ve heard the argument. Does the length of a game impact its value? Or is it what is packed in – the gameplay, the narrative, the art, the soundtrack — that ultimately defines what that game is worth? Of course, it’s a tough question, and if you read reviews about any mass media, it’s one that you’ll hear repeated over and over again.

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Consumerism vs. AAArt: A Brief Piece on Length

“I paid 60 bucks for this game, and it’s only 6 hours long–what the fuck?!”

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